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Originally posted on 6 April 2018. Scroll down for news of the final release.
Autodesk has announced Flame 2019, the next update to its compositing and effects software, adding new features geared towards grading and look development work.
The update will go on show at NAB 2018 next week.
Crossing boundaries between effects and grading
Flame family product manager Will Harris describes the aim of the update as making Flame “the artist’s tool of choice … for the multi-disciplinary challenge of finishing”.
In practice, that seems to mean encouraging artists to stay within Flame for colour grading, rather than switching to a dedicated application like Lustre, Flame’s sister product.
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Although Harris was careful not to present Flame as a straight replacement for Lustre, that looks to be the intention, at least for shorter, lower-resolution projects.
Autodesk continues to recommend Lustre, which is still being “actively developed”, for long-form work, due to its specialised features like Grade Bins and support for hardware control surfaces.
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New Effects tab provides a dedicated environment for grading and look dev work The headline feature in Flame 2019 is the new Effects tab, described as a “creative, iterative environment” for grading, look development and effects work.
It provides a focused environment in which to work, consisting of a storyboard view of the project, controls for the active tool, and the image itself: you can see the workflow in the video attached to this tweet.
The Effects tab is powered by the Image node, designed to enable artists to review and update effects in real time, without the need to dive back into the underlying graph.
Harris describes it as being like a “daughter of the Action node”, but focused on look dev work.
The Image node will be available both in the timeline, where it will accept a single source input, and in the Batch view, where it will accept multiple image sources.
New Matchbox-based MasterGrade tool for colour grading The update also adds a new MasterGrade tool, derived from Flame’s Matchbox shader system – in the video above, Harris describes it as a “mega-Matchbox for colour”.
It provides a non-linear workflow for grading, and works in video, linear and log modes.
To faciliate grading work, Flame’s Waveform scopes now support HDR and – if we’ve understood correctly what Harris is saying in the video below – Wide Color Gamut (WCG)
New CreativeFX tools for look dev work
There is also a new set of tools for look dev work, which you can see in the video attached to this tweet.
They include new Matchbox shaders A2Beauty and Washer, intended for clean-up and beauty work on footage of human skin, the fairly self-descriptive PhysicalGlareSFX, and new Bokeh effects.
Better handling of node graphs and real-time playback Under the hood, the way that Flame handles node graphs has been updated, with changes made through contextual menus now automatically adding multiple nodes to an underlying graph. ![]()
Harris describes the workflow, which debuted in the Action Selective system in Flame 2018.3, as “macro-ising” the process of adding nodes, making it possible to “get a lot done without looking at the Schematic”.
Playback has also been revamped, and now uses a staged rendering process.
Described by Harris as being “like a layered caching system”, it enables artists to fix a quality level for any timeline effect, than have subsequent effects render in real time on top of it.
The new system should make it possible to see a workable interactive preview of effects that were previously too computationally expensive to render in real time.
Updated 16 April 2018: Flame 2019 is now available. At the time of posting, there are still a few references to Flame 2018 on the product website, but the online documentation and trial edition have been updated.
As well as the features covered above, the release adds Motion Warp tracking to the GMask Tracer tool, and a new Freeze mode for Motion Warp within Action.
As well as the new high dynamic range options for waveform displays, the update adds four new vectorscopes: Dolby CtCp, CIELAB a*b*, CIELUV u*v* and CIE xy.
Other changes include improved support for AAF files and colour metadata, and a number of new media import options, including GPU debayering of RED and ARRIRAW files on macOS as well as Linux.
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Pricing and availability Flame 2019 is available for CentOS 7.2/7.4 Linux and Mac OS X 10.11+. It is available on a rental-only basis, with subscriptions now priced at $515/month or $4,100/year.
Flame Assist and Flare, the cut-down editions of the software for specialist tasks, now cost $2,190/year. Lustre, the remaining member of the Flame product family, is priced on enquiry.
Read a full list of new features in Flame 2019 in the online changelog Related posts:
Tags: A2 Beauty, Action, autodesk, Batch, Bokeh, compositing, CreativeFX, effects, Effects tab, finishing, Flame, Flame 2019, Flame Assist, Flare, grading, HDR, Image node, Lustre, MasterGrade, Matchbox, NAB 2018, new features, PhysicalGlare, price, real-time playback, release date, storyboard, vectorscope, Washer, waveform, WCG
Autodesk has released Flame 2018.3, the latest version of its compositing and finishing software, adding a new Motion Warp tracking system, a 360-degree VR viewing mode, and better waveform monitoring.
The update is the third in eight months since the release of Flame 2018 in February.
New inside Action: Motion Warp tracking, Action Selectives, support for the Stingray PBS shader
New features in Flame 2018.3 include Motion Warp tracking within Action, Flame’s compositing toolset.
The system, which supplements Flame’s existing point, planar and 3D tracking capabilities, uses 32-bit motion-vector-based technology to track objects that change shape organically through a shot.
Suggested use cases include touch-ups to an actor’s skin or lips, as shown in the video above.
The update also introduces Action Selectives, a new system for isolating 2D regions on surfaces or in cameras, then applying effects using Flame’s Matchbox shader system.
The toolset is intended as a quick way to recolour or apply effects to selected regions of a shot.
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Action also now supports the Stingray physically based shader, making it possible to display assets shaded in 3ds Max, Maya or Stingray itself and exported in FBX format accurately within Flame.
As with the recent Unity 2017.2 update, which introduced similar functionality into the Unity game engine, the change is intended to make it easier to round trip assets between Flame and Autodesk’s DCC tools.
New 360-degree viewing mode lets users finish VR projects on standard monitors Flame 2018.3 also introduces a new 360-degree viewing mode for the Flame player and viewports, which enables users to navigate footage in LatLong format interactively during playback, as shown above.
There’s no support for any actual VR headsets, although Autodesk points out that workflow has the advantage of enabling VR projects to be finished and viewed using only a standard monitor.
Autodesk Flame Tutorials
Improved image analysis workflow
Flame’s image-analysis workflow has also been updated, making it possible to display Waveform, Vectorscope or 3D Cube scopes inside the player or any viewport.
The update makes it possible to zoom in and out or pan within the scopes in the same way as in standard footage. Scopes also now update in real-time when image adjustments are made during playback.
The scopes support HDR and wide color gamut (WCG) color spaces, including Rec2100 PQ, Rec2020 and DCI P3. The Waveform scope also gets a new RGB parade option, shown at 04:20 in this video.
New Shotgun Loader imports assets from Shotgun
Other changes include the new Shotgun Loader, for loading assets into Flame from Shotgun, Autodesk’s production-tracking system. Custom batching jobs can be created using Flame’s new Python API.
Another related change is that a Python console is now available from the Flame menu itself, meaning that a Shotgun subscription is no longer required to use the Python API.
The third update to Flame since Flame 2018 shipped in February The 2018.3 release builds on a steady stream of updates since Flame 2018 was released in February 2017: a pattern that Autodesk says will be repeated with future releases.
The video above picks out the highlights of the initial release and Flame 2018.1 and Flame 2018.2, including 32-bit float image processing; enhancements to the Desktop Paint tool, including support for 16-bit float images; improvements to Connected Conform workflow; and the Python API itself, added in 2018.2.
Autodesk Flame 2019 Documentation
Pricing and availability
Flame 2018.3 is available for CentOS 7.2+ Linux and Mac OS X 10.10+. It is available on a rental-only basis, with subscriptions priced at $500/month or $4,000/year.
Flame Assist and Flare, the cut-down editions of the software for specialist tasks, cost $2,135/year. Lustre, the Flame product family’s grading software, is priced on enquiry.
Read a full list of new features in Flame 2018.3 Autodesk Flame 2018 Installation GuideRelated posts:Autodesk Flame 2018.3.1
Tags: 16-bit float, 32-bit float, 360-degree footage, 3D Cube scope, 3ds max, Action, Action Selectives, autodesk, compositing, Connected Conform, Desktop Paint, effects, finishing, Flame, Flame 2018, Flame 2018.1, Flame 2018.2, Flame 2018.3, Flare, Flazme Assist, grading, HDR, latlong, Lustre, Matchbox, Maya, Motion Warp, new features, price, Python, RGB parade, scope, shader, Shotgun, Shotgun Loader, Stingray PBS, tracking, vectorscope, VR, waveform, WCG, wide color gamut
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